Adjusting & Gaming
Mar. 28th, 2022 06:49 pmI got more vitriol than I expected on my announcement that I would stop cross-posting to LJ. I decided that it was not worth it to add to my stress by carefully explaining my reasoning, so I just left it at that.
The plugin I used for cross-posting to LJ does not support DW -- perhaps there is a difference in the APIs, or perhaps it's the ancient XMLRPC library that is used. Rather than debug that or get a new library in, I am going to exchange that code for some hard-core curl calls.
But that's not done yet, so this is a manual cross-post. It'll have to do for now.
But my coding time is severely limited by my gaming time. A few weeks back, I bought Octopath Traveler second-hand, and I have been playing it ever since. I really, really like the game: the look of it and the music, but mostly the gameplay. Most turn-based RPGs see enemies as bags of HPs that have to be whittled down with various attacks and abilities, but OT makes every combat a little puzzle. Certain jobs can wield certain combinations of weapon types (and there are eight), with some overlap. So the apothecary can wield the axe, the hunter can wield axe and bow, the thief sword and dagger, etc. Enemies have a number of 'shields', from 1 upto 11 in boss fights, and they have weaknesses against an element or weapon type. An attack wit a vulnerability breaks one shield, and if all the shields are gone, the enemy is stunned and all attacks do their max damage. Each turn you also get a 'boost', which either allows you to make an ability extra effective, or to attack an extra time (upto maximum of 4).
So a fight comes down to determining what the vulnerabilities are (new enemies only show you how many there are, and only if you attack with a vulnerability does it show up on the list) and then optimizing your attacks so that you break as many enemies as soon as possible, so that you can mop them up with attacks that deal damage to all enemies.
Each of the eight characters has their own story in multiple chapters, and you travel all across the map, finding dungeons and shrines and what-not, to see their story unfold.
It's really fun, and I am wondering what it would be like to do a campaign like that in a tabletop RPG like Ryuutama...
The plugin I used for cross-posting to LJ does not support DW -- perhaps there is a difference in the APIs, or perhaps it's the ancient XMLRPC library that is used. Rather than debug that or get a new library in, I am going to exchange that code for some hard-core curl calls.
But that's not done yet, so this is a manual cross-post. It'll have to do for now.
But my coding time is severely limited by my gaming time. A few weeks back, I bought Octopath Traveler second-hand, and I have been playing it ever since. I really, really like the game: the look of it and the music, but mostly the gameplay. Most turn-based RPGs see enemies as bags of HPs that have to be whittled down with various attacks and abilities, but OT makes every combat a little puzzle. Certain jobs can wield certain combinations of weapon types (and there are eight), with some overlap. So the apothecary can wield the axe, the hunter can wield axe and bow, the thief sword and dagger, etc. Enemies have a number of 'shields', from 1 upto 11 in boss fights, and they have weaknesses against an element or weapon type. An attack wit a vulnerability breaks one shield, and if all the shields are gone, the enemy is stunned and all attacks do their max damage. Each turn you also get a 'boost', which either allows you to make an ability extra effective, or to attack an extra time (upto maximum of 4).
So a fight comes down to determining what the vulnerabilities are (new enemies only show you how many there are, and only if you attack with a vulnerability does it show up on the list) and then optimizing your attacks so that you break as many enemies as soon as possible, so that you can mop them up with attacks that deal damage to all enemies.
Each of the eight characters has their own story in multiple chapters, and you travel all across the map, finding dungeons and shrines and what-not, to see their story unfold.
It's really fun, and I am wondering what it would be like to do a campaign like that in a tabletop RPG like Ryuutama...